Page published





Page published
The page for the game was created so i could show my progress to people that asked me how the game was going out of curiosity when i said that i developed games as a hobby.
Currently the page is a bit rushed, i have to keep learning how to make a good looking front page.
As today the game has a campaign map and one blattlefield map.
Campaign
In the campaign map you can see the political map, you can play with any country, each one with their distinct color.
Many countries are quite big, is this way for testing porpuses, the final game will have more atomized countries, like in the Gaul, which is shown as a huge country will be balkanized into countries of 1-3 provinces each.
The systems no annex countries or to take provinces from them is done
In your provinces you can build new buildings to increase your prosperity, or train troops to conquer your neighboors.
Battlefield
In the battlefield you will control your units like in a real time strategy, each unit represents a group of a few houndried units, like a cohort or a maniple in the roman system.
You can group your units into groups for easily control a large amount of units during the battle.
You cant order your units where to move and even create paths with multiple points and they will follow the path, quite usefull to flank enemies without a need to micro-manage every unit

Next devlogs will come when there are large and meaningfull changes, specially considering that creating devlogs take time from the developing of the game, this devlog was created as a way to have a place to show my progress when i got asked about what was i programming in Godot.
If you see this i hope at least some of the things you saw interested you.
Thanks for reading!
Ancient rome Grand Strategy / RTS
Status | In development |
Author | Nayckron |
Genre | Strategy |
Tags | Real time strategy, War |
Languages | English, Spanish; Castilian, Spanish; Latin America |
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